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Car-park areas & the parking cycler

Airship has a dedicated surface car-park mode. Draw the area, generate, and refine — the same design-then-tune loop as the estate generator.

An auto-filled car park with bays, aisles and end islands.
An auto-filled car park with bays, aisles and end islands.

Editing individual spaces

Double-click a car-park area to edit its spaces. Click any space to select it, and the bar offers what you can do to it: mark it accessible, EV, visitor or parent & child, plant it as an island, or remove it.

Every one of those already existed, each behind its own marking tool — you had to know which mode to be in before you could touch a space. This puts them on the space itself.

A removed space leaves a dashed ghost; click the ghost to put it back, or Restore all to bring back every one in the scheme. Removals persist across re-solves, so re-running the parking does not undo them.

The options cycler steps aside while you are doing this. Cycling a car park re-solves it from scratch, which would throw away every per-space edit — the two are mutually exclusive, so only one is on screen at a time.
Double-click used to explode the area into editable aisles. That is a much bigger and less reversible thing than the gesture suggests, so it now lives on the right-click menu alongside Edit the spaces and Edit car-park shape, where it says what it does before it does it.

Draw the area

Use the Car park area tool (🅿) to draw the extent of the parking. Then open Generate ▸ Car park to fill it with bays and circulation aisles, working around obstacles and islands.

The parking cycle bar

The car-park cycle bar.
The car-park cycle bar.

A dedicated bar appears with car-park options: bay count, angle, rotate, best-fit, end-of-aisle tree islands, edit aisles, and a live toggle — so you can trial arrangements quickly and pick the one that fits the most cars.

Mixed schemes. Car parks sit in the same project as houses, so a parking court within a housing scheme is one drawing — and its bays count towards your parking ratio.
It fills as soon as you close the shape. Finish the outline and the bays, aisles and islands are laid out straight away — no separate Generate step. Use the options bar that appears to step through the alternatives.

On an event site: temporary event parking

On an event site a car-park area is one of two types. 🚩 Temporary event parking is parking on open ground for a short event such as a festival: the same engine lays the same rows and the same number of spaces as a standard car park would with the same sizes (end-of-aisle islands off), but nothing is built. The gaps between the double rows are kept as open-ground lanes that stewards marshal cars along, and nothing is drawn in them: no aisle, no tarmac, no kerb, no island, no white lining and no arrows. 🅿 Standard car park is a built car park with aisles and tarmac, exactly as on any other site.

A new area drawn on an event site starts as temporary event parking. An area saved before this option existed stays a standard car park until you switch it. To switch an area, select it and use the type list on its edit bar, or right-click it and choose Make it temporary event parking or Make it a standard car park. Only that area is laid out again: it keeps its orientation, every other area keeps its spaces and marked spaces exactly, and the switch is one undo step. A locked area keeps its type until you unlock it, and a view-only session cannot change it. A temporary area cannot be exploded into editable aisles (its lanes are open ground, not aisles), and its spaces cannot be planted as islands. While every area is temporary, the options bar leaves out Islands, Radius ends and Edit aisles, which do nothing there. A space along a hand-drawn 🚙 parking aisle that stands inside a temporary area is indicative too; the aisle itself is the surface you drew.

The spaces count exactly as a standard car park's do: in the parking supply, the stats, the Car park against cars expected check, the walk from each car park to the entry, and the hire schedule's car-park marshalling allowance per 100 spaces for the live days. The emergency route is still routed to a temporary area, but its open ground is not counted as hard standing: where a fire appliance's swept path crosses it, the check reports the appliance leaving the drivable surface.

Indicative, not a survey. The positions are indicative, and the space and lane sizes start from our own field defaults (2.5 × 5.0 m spaces and 6 m lanes, 90°), not a published standard. Nothing here says the ground is suitable for cars. Where the soil is slow-draining, the Site conditions ground note asks for trackway or a wet-weather alternative.

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