Home Help House types & the house builder Terraces & semi-detached

Terraces & semi-detached

A house type can be told which of its sides may be built against a neighbour. Two such houses standing flush are a terrace — one roof, one ridge, a shared party wall — and the generator will lay them in runs for you.

A generated terrace: one continuous roof, gable ends only at the ends of the run.
A generated terrace: one continuous roof, gable ends only at the ends of the run.

Turning it on

Open a type in the house builder and set Party walls:

SettingUse it for
None — detachedThe default. Nothing changes.
Left side only / Right side onlyA house that only ever joins on one side — an end unit designed as its own product.
Both sidesThe usual choice. The same type can then be an end or a mid, decided by where it ends up.

Set the roof to a side-to-side gable. That is what lets every house in a run share one eave, span and ridge so the roof reads as a single roof — the builder warns you if the roof style cannot run through a terrace.

Placing them by hand

Drag one house of a joining type up to another and it snaps flush onto the party-wall line instead of stopping a side gap away. Keep going and you have a terrace of any length.

A semi is the same thing with just two houses. With Both sides set they simply snap together. With a one-sided type, flip the second house so the two party walls face each other — otherwise the two free sides meet and nothing joins.

Letting the generator do it

Once a type has party walls set, Generate lays it in runs automatically — between two and six homes, and never more than six; a run of two is simply a pair of semis. Runs are placed first, along the straightest, longest frontages, because a terrace needs a continuous stretch of street; single houses then fill in around them.

A terrace uses less frontage per home than the same houses spaced apart, so the same site holds more of them. Raise the type's mix weight and regenerate to see the effect.

Nothing changes until you ask for it. A type with no party walls set behaves exactly as it always has, so existing schemes and saved designs are untouched.

Ends and mids

Airship works out each home's position in its run from the drawing itself, every time — you never label a house as an end or a mid:

Because it is worked out rather than stored, it stays right when you change your mind. Delete a house from the middle of a terrace and its two neighbours become ends on the spot — they get their side gap back, their exposed wall gains a gable, and its windows reappear.

What a party wall hides

A wall shared with next door cannot have anything on it, so on a joined side Airship automatically leaves out that wall's windows, doors, garage door and porch, and any driveway, parking space or paving that would end up under the neighbour. The same house on an end plot keeps all of them.

The builder tells you first. When you set party walls, the house builder lists anything you have drawn that a party wall would swallow — a window on a side wall, a patio that reaches past it — so you can move it rather than wonder where it went.

Cost and value

The appraisal prices ends and mids as different products, because they are: an end carries an extra external wall over two storeys plus a return gable.

What it will not do

Watch the side gap. Party walls are decided by houses actually touching. Setting the site-wide side gap to zero would make every house touch, so keep a real gap and let the party-wall setting decide which homes join.

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