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Smart align: lining up objects, houses and parking spaces

When you drag a library object, a house or a parking space, or place a new one, near things already on the plan, smart align helps it sit square and in line with them, and shows you the gaps in metres. Laying out a row of toilet blocks, a C-shaped courtyard of cabins, a street of houses at an even side gap or a row of parking spaces takes a few drags instead of careful nudging.

What it does

While you drag an object, or a free group, in the 2D plan, and while you position a new one from the library, it looks at the objects near it:

Houses

Houses still front onto the road and line up with the houses in their row exactly as before: a house dragged near a road turns to face it at the right setback, and a house dragged into a row takes the row's angle. The building line is the plot front, at the back of the footway, so the front walls of different house types step back by their drive length, just as they do on a generated street.

Parking spaces

A single parking space you have placed still takes its angle from the road, aisle or drive and seats its end on the back of the footway, or levels its ends with a space beside it.

Accurate placement stays easy

Switching it off

The Smart align button in the toolbar, beside Snap, turns it on and off. Your choice is remembered on this device. Snap (the S key) is the master switch: with Snap off, smart align pauses too.

What it lines up with

Library objects line up with other library objects, with house walls and the building line, and with parking spaces; they can butt up flush against a house wall or a space. Houses line up with houses and with large library objects. Parking spaces line up with other parking spaces and with library objects. Houses and parking spaces do not line up with each other. Trees and plants are left out on purpose, both as the object you drag and as something to line up with, so planting stays natural. An object that is part of an array run can be lined up against, but the run itself decides where its own copies go. Locked houses and spaces can be lined up against but are never moved. Anything hidden — objects hidden in the phase you are viewing (Build, Live or Derig), or houses and parking hidden on a sketch sheet — is ignored.

Tidying a selection: Align, Distribute, Match rotation

Select several objects or houses, or a mix, and choose ⊞ Align in the selection bar, or ⊞ Align / distribute… from the right-click menu. Each command is one undo step.

Locked objects and objects inside an array run are left where they are, and the message says how many were skipped.

With houses

When the key is a house the buttons are named for houses: Fronts (building line) levels the plot fronts on the key house's building line, so front walls step by drive length; Rears lines up the rear walls; Centres front-to-back and Centres along the street; and the two Ends buttons, named by where the key's ends lie on screen. Fronts, Rears and Centres front-to-back only move houses facing the same way as the key. The Ends and Centres along the street skip houses in the same row as the key or another selected house, because that would stack them; use Distribute for a row.

What it does not do yet

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