Home Help Generating a layout Gen 2 organic vs Gen 1 ladder

Gen 2 organic vs Gen 1 ladder

Airship has two layout engines. Pick one with the algorithm selector at the top of the sidebar before you generate.

A Gen 2 organic layout — a flowing primary street with courts off it.
A Gen 2 organic layout — a flowing primary street with courts off it.

Gen 2 — organic (default)

The newer engine designs like a UK masterplanner: it runs a primary street in from the entrance following the natural "spine" of the site, then hangs courts, loops and cul-de-sacs off it, and fronts houses onto every street. Results look like real housing estates — flowing, hierarchical and efficient, especially on irregular sites.

Gen 1 — ladder grid

The original engine sweeps parallel access streets across the site at the best angle and packs houses along them. It is fast and very regular — useful on simple rectangular sites, or when you want a grid.

A Gen 1 ladder-grid layout — parallel access streets with houses packed along them.
A Gen 1 ladder-grid layout — parallel access streets with houses packed along them.

Which to use

Use Gen 2 when…Use Gen 1 when…
The site is irregular, concave or sloping in shapeThe site is a simple rectangle
You want a natural, adoptable-looking street patternYou want maximum regularity or a grid
You want the highest plot count on an awkward shapeYou want the fastest possible result

Frontage gap-fill

Whichever engine runs, the layout finishes with a gap-fill pass over every street, court and shared drive. Both engines lay houses out block by block and leave usable frontage behind; the fill sweeps each road once more and drops houses into what is left. It only ever adds — every house the engine placed is kept — so a generated layout now arrives at the density you would otherwise only get by pressing Refit houses. On the sites we measured it adds 2–20 homes, and far more on the occasional sparse draw.

Your green target is a floor. The fill stops as soon as the next house would take green space below the target on the cycler's green slider, so it spends the site right up to your number and no further. Set 35% and you will land just above 35%, not well above it. If a scheme is already below the target when it is generated, the fill adds nothing.
Remembered per design. Your choice is saved with the design and template, so reloading a scheme keeps its engine. The option counter shows "· Gen 2" when the organic engine is active.

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