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Object marks: a reference on every object

Every object you place gets its own mark: the prefix of its category and a number, such as C03 for the third glamping pod or SF01 for the first bench. Marks let you tell twelve identical pods apart on a plan, in a schedule and on site.

What a mark is

A mark is the category's prefix plus the object's number, padded to two digits: C01 … C99, then C100. The number belongs to the object; the prefix belongs to the category. Change a prefix and every object in that category is relabelled at once.

The default prefixes:

CategoryPrefixCategoryPrefix
PerformancePStreet FurnitureSF
StructuresSLandscapingLS
WelfareWPlaygroundPL
Medical & safetyMAmenitiesAM
Bars & tradersTWaste & RecyclingWA
Entry & movementAEV & FuelEV
WasteWARoads & SignageRS
EntertainmentEBuildingsB
Camping & glampingCFencing & RailingsF
Site & trafficSTTemp WorksTW
Signage & wayfindingSWEntourageEN
Site securitySECSite SecuritySEC
Other objects (a category this version does not know)X

Marks work on every kind of site: residential, retail and events. On an event site an object takes the category it is listed under there, so a glamping pod is C (Camping & glamping) and a porta-loo is W (Welfare). On a residential or retail site the same pod is in Amenities, so it is AM.

Numbers run per prefix

Numbers are unique per prefix, across the whole design. Two categories that share a prefix share one number run, so no two objects on a plan ever show the same mark. Waste and Waste & Recycling both use WA by default, so a skip and a wheelie bin are WA01 and WA02, never both WA01.

Placing, pasting and duplicating

Opening an older design

Objects placed before marks existed are numbered automatically when the design opens, in the order they were placed, after any marks already there. Opening the same design twice gives the same marks. Opening never marks the design as changed and adds no undo step; the numbers are saved with your next save.

Editing an object’s number

Select one object and open 🏷 Data (on the edit bar, the right-click menu or the iPad ⋯ menu). The Mark row at the top shows the prefix and the number. Type a new number and Apply; it is one undo step. Numbers run from 1 to 99999.

If another object with the same prefix already has that number, the edit is refused and the message tells you the next free number: “C07 is already used by another object (Glamping Bell Tent). The next free number is C13.” Nothing is changed. A locked object must be unlocked first, and an array copy is numbered by its run. On a residential or retail site the 🏷 Data button now shows whenever a marked object is selected, even with no data fields defined.

The 🔖 Object marks dialog

Open it from the sidebar, 3 · Algorithm & Settings › 🔖 Object marks…, or from Prefixes… on the Mark row. It lists each category offered on this site, its prefix and the marks in use. Type a new prefix (1 to 4 letters, A–Z) and the message line tells you what Apply will do before you commit. ↺ resets one row to its default and Reset all resets every row. Prefixes are saved with the project, not with a template, so a new project starts on the defaults.

Giving two categories the same prefix. Allowed: they then share one number run. When the new prefix is already in use, the category you changed is the one renumbered, after the numbers already there, so marks that may already be on issued drawings stay as they are:

Setting it back (Site & traffic to ST) only relabels: the site kit reads ST06–ST08. ↻ Renumber on a row numbers every object with that prefix 1, 2, 3… in the order placed, closing the gaps. Each Apply and each Renumber is one undo step.

Tags

A tag shows an object’s mark. With Ref only ticked a tag shows just the mark, C03, centred on the object; a full tag’s second line reads C03 · 6 beds · B · L · D, or SF01 · Street Furniture. Tag all on Camping & glamping with Ref only tags every pod with its own mark. See Plot numbers, house type marks, text labels & tags.

Where marks appear

Marks are not drawn on the plan by themselves: put them there with tags. The design review does not name marks yet; its findings read as before.

Trees and plants

Trees, shrubs and plants with a species have no mark. They keep the references they already have: a plant its planting code, a tree its landscape-schedule T-ref, so the planting plan still keys to the planting and landscape schedules. Landscaping marks (LS) number planters and the other landscaping objects.

The security key

The control room is numbered in Medical & safety (M) and HVM openings in Entry & movement (A), like any other object. A sheet, export or shared copy that hides the security layout leaves their marks out everywhere, so M and A show a gap there, exactly as a deleted object would. Marks are never renumbered for display, so an object reads the same on every output.

Older app versions. Custom prefixes are a project setting this release added. If someone saves the design from an older app — including an older iPad build, or taking the pen in a shared session — the custom prefixes are dropped and the plan goes back to the defaults; the numbers themselves are kept. An older app can also paste a copy with the same number as its original; the next time the design opens, the copy is renumbered.

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